-What if there's a door that requires a password to open?
-What if you have to solve a little riddle to get the location of the password?
-What if the player should collect the item in orders?
-What if the player doesn’t have the power to pick up the trident?
-What if the player has to figure out how to pull out the trident by themselves?
-What if the hallway is blocked by stone blocks, and it will be gone after an explosion of the missile?
-What if there's a memory puzzle?
-What if the player picks up the wrong item?
-What if there is someplace the player can not tough otherwise the player will die?
-What if there are traps (floors that fall when walked on, timed vents, moving objects that can push you off the edge)?
-What if there's a timer, if the player couldn’t game within the time they will die?
Here's my paper map for my level from Beneath the Battle of the Mediterranean.
Here are a few reference images I found to help figure out my level design, mostly about ancient Greek architecture.
A link to my Level Script
The storyboards I came up with while planning out my level.



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